#include "mine.h"

Mine::Mine()
{
	
}

/*-------------------------------------------------------------------------------------------------------------*/
Mine::~Mine()
{
	
}

/*-------------------------------------------------------------------------------------------------------------*/
bool Mine::Initialize()
{
	if (!this->LoadIni("data/graphics/mine.spr"))
	{
		return false;
	}
	return true;
}

/*-------------------------------------------------------------------------------------------------------------*/
void Mine::Update(float dt)
{
	Sprite::Update(dt);	
}

/*-------------------------------------------------------------------------------------------------------------*/
void Mine::Draw()
{
	Sprite::Draw();
}


